E-bike frame animation

Hi,

We’ve done a short animation for the LAPIERRE EZesty launch, a bike we’ve designed at our agency.
Camera animation is a single camera path, and I still have some trouble to make it really smooth and without acceleration/deceleration between points. Do you have some tips?

(I know the Will Gibbons video on camera target animation, I used it on my video.)

We have other renders and animation on products we’ve done on our website/instagram if you are interested.

https://www.kairnstudio.com/en/kairn-home

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Wow! That’s an awesome looking frame! Looks quite futuristic with the more square egdes!

I’m not sure which version you have of KeyShot but I always thought the path animation was quite hard to control. It also makes sense you get some speed changes because it’s quite a puzzle on how much distance the camera travels in x amount of frames. Doesn’t bother me at all with the frame animation but you can see it does it.

It’s not entirely free of bugs but personally the new keyframe animation with a camera feels a bit more intuitive. It’s also easier I think to change the timings a bit by simply dragging the keyframes.

I’ll check the website for sure, being Dutchie bikes are always a thing :wink:

Sweet animation! I am curious to how you made the parts appear in the animation? Are you animation the scale of the object?

I was thinking about the cut away material but I never used it and not sure if you could animate it like this.

Oh, I see that now :smiley: - Neat execution!

Haha not the cut away material, the results are too random with the GPU.
I did the job with a White square texture animated as opacity map with a curve animation node linked to the shift u texture input.

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Wow, that’s clever use of it! Works really nice! A nice trick for some tutorial video I would say!

That is a pretty interesting way to use the animation! I’d definitely have to try it in the future!

I use a lot of white/black texture, with planar projection mostly, as mask like I do in photoshop with masking layer. It could be a bit messy with several color composite node to avoid unwanted results (transparency is tricky to handle, so I prefer to force black or white background).

Video tutorial could be a good idea, but as I am french and my english isn’t that good. I prefer to let someone else make it. If someone ( maybe @will.gibbons ) would like to make it, I could try to explain him/her my process if needed.

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I can imagine it works better with absolute black/white. I was thinking it could be pretty cool if you for example create a pretty basic animation with multiple planes in for example some pattern and animate them all to get some really weird but special looking effects. The way you used it is really subtle and it gives the animation something special I think besides the normal building of an object with the parts. Which I think is always looking nice.

And well, was also more a suggestion for the people at KeyShot, while some say my English is pretty ok hearing my own voice back still makes my eyes bleed. Maybe I should start training AI to do the talking :wink:

Great animation! Really like everything you did there. As for smoothing out the camera path animation… KeyShot’s recently replaced that with camera keyframe animation. So, if you’re using or have access to the latest version, that may be of interest to you now. I’ve only just done some very short tests though. I’m not sure how much easier it’ll be to create a path like you have here with keyframe animations.

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